No, ma leggete qua!!!!
At launch, and for the first seven months following, we will cap new
paying players at 4,500 per month. Four thousand five hundred new
paying players monthly. We expect to keep only about 25% of those
players on a long-term basis, so after we factor in attrition of each
month's signups, we end up with 16,500 paying players at the end of that
seven-month period.
Making a game that starts with 4,500 players and grows to 16,500 players
is much, much easier and vastly less expensive than making a game
designed to accommodate a million players on day one. We'll be able to
focus on a relatively small part of the world at first, expanding it
only as we need to.
After the first seven months, we'll raise the limit on new paying
players to 12,000 per month. That will remain our goal for the next
couple years of Pathfinder Online's life cycle. Factoring in attrition,
by the end of the game's third year of operation, we expect to have
about 120,000 paying players. For many MMOs, that number would be
considered a failure, but because of our lean development strategy,
achieving that number of paying customers will mean success for
Pathfinder Online.
come giustamente dicono alcuni di mmorpgitalia:
gmork- 12-12-2011,
11:20 si', come no. ce lo vedo proprio un titolo aaa che rifiuta giocatori
paganti per restare su numeri irrisori, i quali (giocatori) anziché
rivolgersi altrove aspetteranno con devozione di essere ritenuti idonei a
diventare loro sottoscrittori paganti
r3dl4nce- 12-12-2011,
11:57
E sperano che la gente aspetti di giocare con calma il loro turno?
Tra l'altro è stato annunciato pure Neverwinter, che ha comunque un nome
ben più altisonante e conosciuto rispetto a Pathfinder.